![]() PCM music files presented by JUD6MENT (updated June 27, 2019) ![]() Here’s the info from the file I used.Patch done by Conn for Mario RPG (update 8th Jan 2019, dream sequence fixed,2nd) You can use it to remove the header, fix the checksum, check to see if it’s byteswapped etc. I downloaded and configured the GUI for uCON64 to make life simpler. I used uCON64 to check the original ROM file. I’d probably buy AMS1117 3.3v Voltage Regulators again, so I don’t have to use the decoupling capacitor as seen in the last photo.Maybe fit a new battery or battery holder?.If you’re inserting just the cartridge board into your console to test it, remember that the chips face the rear of the console, it looks like it’s going in backwards!.To play this on a PAL SNES, you’ll need to either do the SuperCIC mod to the console or alter the cartridge so it’s also PAL.There’s lots of tutorials on removing the header and explaining what it is. I’ve already mentioned it, but here it is again, you have to make sure the ROM file has no header – it should be exactly 4,194,304 bytes and not byteswapped.Bad_Ad84 suggested a 100nF capacitor linking the VCC pin of the EEPROM to GND, so I placed it like this and it worked straight away (I wish I asked him BEFORE I spent an hour or so removing the chip, testing other chips etc!). The Voltage Regulator I used on this cart was from a different eBay seller and although it was outputting the correct Voltage, the cart didn’t work. The board is a different layout to the one above, here’s how I wired up the Voltage Regulator I recently converted a Super Famicom Shining Scorpion to be a PAL copy of Super Mario RPG. Very big thanks to Midari at who has shared some really interesting projects and PCB designs. Soldering ground for the Voltage Regulator needs a very hot soldering iron, if you are having trouble then you could get GND and/or 5v from elsewhere, the capacitor in the bottom left of the board is a good place, labelled C1, and it’s clearly marked showing which is positive. You could of course just use a couple of pieces of wire if you find that easier! I strip about 1cm from the end of a piece of wire (this is kynar), then mark how long each segment needs to be and use a pair of wire cutters to cut the wire coating and push it along to make the gaps. I forgot to mention linking the legs up and then soldering them to the Voltage Regulator. I decided to scrape away a bit of coating to give a bigger soldering points. Spec sheet for the Voltage Regulator, a very common model on eBay I’ve also cut off the middle leg and straightened the tab out so that they don’t touch the cart board (although that’s probaby overkill on my part), the tab is also 3.3v output. Soldered the chip in place (much like I soldered the Saturn Region Free BIOS), I’ve also added some solder onto those lifted legs, ready to wire them up.įor the Voltage Regulator, you need to feed it 5v and Ground, there’s a very convenient spot nearby the EEPROM so use that. I did read elsewhere that you could use a Voltage Divider though which I’d never heard of before, but sounds interesting.Īnyway, I use the pin method to remove the old Maskrom.īent up legs 1, 23 and 33 which are to be linked up to 3.3v I used a SMD 3.3v Voltage Regulator to power the new EEPROM. I can’t better the guide on, so here’s a few photos and notes of mine as I’m building it. BUT, it’s always worth contacting Bad_Ad84 for various chips etc :-) I got the 29元211 EEPROM from buyicnow, I sent them the file to be programmed (you have to make sure the ROM file has no header – it should be exactly 4,194,304 bytes and not byteswapped). It’s quite time consuming doing it that way, all those wires to cut, strip, tin, solder :-( So when I saw a different guide on I was curious to give this a go too. I let Chrome translate the page for me :-) I did one of these a while ago, using a 27C322 EPROM after seeing a guide about making a French Translation on Ultimate-Console. I wanted to try this game out, and fancied trying to convert a Japanese cart so that it was English. It’s a bit text heavy though, hence the American SNES version demands a higher price. ![]() The cheapest source for Super Mario RPG is probably a Japanese Super Famicom copy of the cart.
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